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The Old World is Dying. A New World Struggles to be Born. Now is the Time of Monsters!

Centuries have passed since the retreat of the Empire from these lands. Petty nobility cling to power with the support of the priests of the One True Church of the Brazen God. Foreign warlords and bandits stake out pieces of land to rule as their own.

Faeries, thought to have been driven from the realm millennia ago, have been sighted deep within the forests. Monsters of all sorts have begun encroaching closer and closer to civilization, overrunning fortresses, abbeys, and everything they can get their claws on. Rumors of vengeful undead abound.

Roads lie unpatrolled, watchtowers vacant. Ruins and relics of the old powers are scattered across the land, waiting to be recovered. The people cry out for saviors from this wretched existence. Glory, power, and immortality await those who would help push back the coming darkness.

Will you take up the call?

A pale horseman carrying a triskelion banner riding across the sky in a cloud of flames. Below him, a walled city silhouette stands visible against a hostile landscape.


Basics

Now Is The Time of Monsters is a retro-inspired adventure game of exploration designed to foster a feeling of in-world adventure for characters who are possibly not yet seasoned adventurers but will become such very soon or die trying. They have been driven from their old life and seek treasure and glory in the depths of the wilderness, in ruins, and in battle.

Characters are quick to create, with differentiation mostly stemming from the equipment they carry instead of classes or ancestries. Their advancement and improvement is based on mythopoeic results, whether by recovering lost or stolen treasures, feats of valor, or other in-world deeds.

This website serves as the canonical System Reference Document (SRD) for the game, providing all of the mechanics, rules, and accessories necessary to play. If it’s not here it’s nowhere.

Inspriation for the game can be found in the acknowledgements section.

Basic Information

Check out the game basics, if you want to know about the game including design goals and terminology. Also includes a basic example of play.

Players

Learn how to play the game and what your characters would know about the game world.

DMs

Here’s how to run the game.