1. Backgrounds
  2. Drive
  3. Place Attributes
    1. Stamina and Wounds
  4. Character Names
  5. Determine Starting Equipment
    1. Adventurer
    2. Healer
    3. Hedge Mage
    4. Hunter
    5. Investigator
    6. Mendicant Preacher
    7. Rogue
    8. Treasure Hunter
    9. Warrior
    10. Witch
    11. Custom Package

To create a character, follow these five (or six) simple steps:

  1. Determine their background
  2. Determine a drive to adventure
  3. Place attribute scores
  4. Determine starting equipment
  5. Give your character a punchy name

Backgrounds

A background helps fill in what a character did before their adventuring life. A character performs actions related to their background either outright or with advantage. It is incredibly uncommon for nobility or those of the broader upper classes to adventure but you can if you want to.

  • If rolling in person, roll d66 and take the first number in each description
  • If you are rolling online, roll d36 and take the second number in each description
  Lower Class   Lower Class   Lumpen
11 / 01 Bricklayer 21 / 07 Woodsman 31 / 13 Burglar
12 / 02 Fisherman 22 / 08 Brewer 32 / 14 Grave Robber
13 / 03 Miner 23 / 09 Porter 33 / 15 Con Artist
14 / 04 Shepherd 24 / 10 Gardener 34 / 16 Thrall
15 / 05 Servant 25 / 11 Messenger 35 / 17 Prisoner
16 / 06 Trapper 26 / 12 Farmer 36 / 18 Outlaw
  Yeoman   Intelligentsia   Middle Class
41 / 19 Squire 51 / 25 Functionary 61 / 31 Entertainer
42 / 20 Manhunter 52 / 26 Scribe 62 / 32 Mason
43 / 21 Militia Sergeant 53 / 27 Cartographer 63 / 33 Craftsman
44 / 22 Border Scout 54 / 28 Cantor 64 / 34 Courtier
45 / 23 Forest Warden 55 / 29 Monk 65 / 35 Magistrate
46 / 24 Herald 56 / 30 Healer 66 / 36 Alchemist

Drive

Every character has something in their past or in their temperament that forced them from their home and into becoming an adventurer. Players can either come up with a drive on their own with the approval of the referee or use the table below:

  • If rolling in person, roll d66 and take the first number in each description
  • If you are rolling online, roll d36 and take the second number in each description
  Owes a favor to…   Lured by…   Hunted by…
11 / 01 a corrupt noble 21 / 07 ancient secrets 31 / 13 a vengeful witch.
12 / 02 a bandit leader 22 / 08 unclaimed treasures 32 / 14 a jealous faerie
13 / 03 a druid circle 23 / 09 forbidden knowledge 33 / 15 humiliated bandits
14 / 04 a rebel faction 24 / 10 (un)holy relics 34 / 16 the law overseas
15 / 05 a religious leader 25 / 11 land and freedom 35 / 17 your former cult
16 / 06 a faerie trickster 26 / 12 fame and glory 36 / 18 the religious authorities
  Enemy of…   Fled from…   Duty to…
41 / 19 a secret society 51 / 25 your raided village 61 / 31 your family, clan, or tribe
42 / 20 a pirate capatain 52 / 26 famine or drought 62 / 32 a religious order
43 / 21 your former master 53 / 27 a localized plague 63 / 33 an unrequited love
44 / 22 a digraced knight 54 / 28 a bad marriage 64 / 34 your former master
45 / 23 an influential noble 55 / 29 a natural disaster 65 / 35 a
46 / 24 a rising warlord 56 / 30 a shipwreck 66 / 36 a guild, social club, or secret society

Place Attributes

Characters start with a 6 in one attribute, a 7 in another; the last attribute is 8.

Stamina and Wounds

All characters start with 2 stamina and 2 wounds.

Character Names

Give your character a short, memorable name like Zelda, Odo, or Andre. Epithets, sobriquets, and titles are earned, not claimed, by accomplishing worthy deeds.

Determine Starting Equipment

Choose from the item packages below for some classic character archetypes. All items start at Durability 3 unless otherwise noted. You may also make a custom package.

Adventurer

  • Shortsword
  • Light Armor
  • Torches
  • Ten-foot Pole
  • Supply
  • Rations

Healer

  • Quarterstaff
  • Antitoxin (D5)
  • Field Medic’s Kit (D5)
  • Waterskins
  • Supply
  • Rations

Hedge Mage

  • Spell Powder (D5)
  • Quarterstaff
  • Thinker’s Herbal Compound
  • Waterskins
  • Camping gear

Hunter

  • Hunting Bow
  • Dagger
  • Camping gear
  • Hunting Trap
  • Supply
  • Rations

Investigator

  • Letter opener (counts as dagger)
  • Spyglass
  • Detective’s Tools
  • Climbing Gear
  • Lockpicks

Mendicant Preacher

  • Walking Staff with Bell (improvised close melee weapon)
  • Writing Supplies
  • Censer (D5)
  • Camping Gear
  • Supply

Rogue

  • Shortsword
  • Hooded Lantern
  • Climbing Gear
  • Caltrops
  • Poison

Treasure Hunter

  • Whip
  • Writing Supplies
  • Climbing Gear
  • Book of Lore
  • Supply
  • Rations

Warrior

  • Light Armor and Helmet
  • Long Spear, One-Handed Axe, and Shield
  • Field Medic’s Kit
  • Rations

Witch

  • Spell Powder (D5)
  • Writing supplies
  • Crystal ball
  • Ritual dagger
  • Candle (D5)
  • Waterskins

Custom Package

  • One of
    • Spell Powder (D5)
    • Censer (D5)
    • Any basic weapon and Shield
  • One of
    • Rations and Camping Gear
    • Waterskin and Climbing Gear
  • One of
    • Light Armor
    • Field Medic’s Kit
    • Book of Lore
  • One of
    • Torches
    • Poison
    • Writing supplies
  • Supply