Encounters

Wandering monsters or other NPCs are encountered at the following distances moving towards the party:

  • Dungeon: 2d6 x 10 feet
  • Overland: 4d6 x 30 feet

When an encounter starts, the referee must determine surprise. The referee and 1 player each check on a 2-in-6 chance if that side is surprised.

NPC Dispositions

Referees can determine the reaction of any encountered NPCs using the table below or as befits the situation:

2d6 Disposition
2-3 Hostile
4-5 Wary
6-8 Neutral
9-10 Curious
11-12 Friendly

Weather

When indicated by the overland hazard clock, the weather may change. First, check for changes in weather by rolling 3d6 to see if the weather pattern has changed:

3d6 Settled Weather Unsettled Weather
3-8 Weather becomes unsettled No change
9-18 No change Weather settles

Then, determine any changed weather. When weather changes from settled to unsettled and each day the weather remains unsettled, roll 3d6 on the tables below to determine the new weather pattern.

Settled weather pattern (roll first day of settled weather only)

3d6 Winter Spring Summer Fall
3-8 Cold & foggy Cool & foggy Cool & cloudy Cool & foggy
9-10 Cold & clear Cool & clear Warm & clear Cool & clear
11-12 Cool & clear Warm & clear Hot & clear Warm & clear
13-18 Cool & cloudy Warm & cloudy Warm & cloudy Warm & cloudy

Unsettled weather patterns (roll each day of unsettled weather)

3d6 Winter Spring Summer Fall
3-8 Cold fog Clear & dry Clear & dry Clear & dry
9-10 Flurries Cool drizzle Sun showers Cool drizzle
11-12 Driving snow Intense rain Rain & wind Intense rain
13-18 Blizzard Thunderstorm Thunderstorm Thunderstorm