Encounters
Wandering monsters or other NPCs are encountered at the following distances moving towards the party:
When an encounter starts, the referee must determine surprise. The referee and 1 player each check on a 2-in-6 chance if that side is surprised.
NPC Dispositions
Referees can determine the reaction of any encountered NPCs using the table below or as befits the situation:
| 2d6 | Disposition |
|---|---|
| 2-3 | Hostile |
| 4-5 | Wary |
| 6-8 | Neutral |
| 9-10 | Curious |
| 11-12 | Friendly |
Weather
When indicated by the overland hazard clock, the weather may change. First, check for changes in weather by rolling 3d6 to see if the weather pattern has changed:
| 3d6 | Settled Weather | Unsettled Weather |
|---|---|---|
| 3-8 | Weather becomes unsettled | No change |
| 9-18 | No change | Weather settles |
Then, determine any changed weather. When weather changes from settled to unsettled and each day the weather remains unsettled, roll 3d6 on the tables below to determine the new weather pattern.
Settled weather pattern (roll first day of settled weather only)
| 3d6 | Winter | Spring | Summer | Fall |
|---|---|---|---|---|
| 3-8 | Cold & foggy | Cool & foggy | Cool & cloudy | Cool & foggy |
| 9-10 | Cold & clear | Cool & clear | Warm & clear | Cool & clear |
| 11-12 | Cool & clear | Warm & clear | Hot & clear | Warm & clear |
| 13-18 | Cool & cloudy | Warm & cloudy | Warm & cloudy | Warm & cloudy |
Unsettled weather patterns (roll each day of unsettled weather)
| 3d6 | Winter | Spring | Summer | Fall |
|---|---|---|---|---|
| 3-8 | Cold fog | Clear & dry | Clear & dry | Clear & dry |
| 9-10 | Flurries | Cool drizzle | Sun showers | Cool drizzle |
| 11-12 | Driving snow | Intense rain | Rain & wind | Intense rain |
| 13-18 | Blizzard | Thunderstorm | Thunderstorm | Thunderstorm |